Tag: rules

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  • Spell Casting Stunts

    h5. War Wizard The War Wizard specializes in overt combat magic, both offensive and defensive. When war wizards throw down, the local architecture is never quite the same again. You gain access to the keywords “evocation” and “abjuration” schools, and …

  • Corruption

    Freeport is the focus of sinister cults serving preternatural forces, particularly the Brotherhood of the Yellow Sign and their patron the Unspeakable One. Wizards dabble with arcane forces beyond mortal ken, while infernal powers work their wills in …

  • Weapons

    These categories though are not straight jackets. It’s possible for a weapon to fall into multiple categories based on how you use it. For example, you can use a dagger as a finesse weapon when you stab someone, or you can throw it and it becomes a ranged …

  • Skils

    There are six skills available in Fate Freeport: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. When you create your character, choose one skill at Good (+ 3), two at Fair (+ 2), two at Average (+ 1), and one at Mediocre (+ 0)— …

  • Armor

    Though there are myriad different kinds of armor in Freeport, the rules only draw distinctions between four broad categories: light, medium, and heavy armor, and shields. h4. Light Armor *Light armor* provides little protection but doesn’t restrict …